Posts Tagged ‘simulogics’

News from the hangar

Tuesday, February 1st, 2011

Since the new year started it’s been rather quiet around AirlineSim. Therefore we’d like to give you a brief insight into what we are working on right now.

Planning for 1.6

In our last status report we already mentioned that the aircraft and performance system will probably be at the center of the next major update. But while we are at it we’d like to take the opportunity of using this considerable change to the system to improve and polish AirlineSim in as many aspects as possible. To do so we have started a thorough definition process to find – as the first step – all the things positive, negative and otherwise noteworthy about AirlineSim which make it the game it is today. Given this catalogue we will take a close look at all these features and rate them according to an overall concept we are working out for 1.6. The goal of this procedure is to identify and eliminate the many conceptual shortcomings the game is suffering from due to its long and rich history.

The overall process is in its starting phase right now. We aim to finish it within 2 to 3 months and we will most definitely involve the community at some point in time as well. We will keep you posted!

New payment methods

We’ve spent a  lot of our development time last month to extend our payment system. The primary goal of this effort was to allow for more international payment methods and local currencies. As a first result, players from Argentina as well as Mexico have been able to use paysafecard in their local currencies for a few weeks now and we are happy to announce that we will introduce a new payment method within the coming weeks: Mobile payments! Users from an initial set of about 20 countries will be able to use their cell phone to pay for credits. As soon as this feature is implemented, additional information will follow.

The “stuck aircraft bug”

Some of you have been affected by this issue, while some of you might just have have read about it on the forums. Either way: Due to a bug, aircraft get stuck sproradically. Subsequent flights are consequently cancelled, and can generate considerable costs for the affected operator. Unfortunately we have not been able to identify the exact cause of this issue. Maybe this can illustrate why it is so hard to find: In an average game world about 1 million flights are operated every week. Since we estimate that the bug occurs about a dozen times a day – spanning all game worlds – the result is an error ratio of 0.008%. Judging from the error reports we got so far no particular connection to any in-game action (like scheduling flights, doing transfers or similar) exists, which leaves us with no clue at all about the origin of the bug. And as long as we are unable to reproduce the bug there is almost no way of fixing it.

To get rid of the problem we are working on a workaround – namely, bypassing the affected part of the program altogether, which should effectively fix the issue for the players. Until this is implemented we ask all affected players to send in an email to our support containing the registration of any stuck aircraft along with the game world you are playing in; given that, we can get it moving again. Please excuse the fact that we are not able to refund the costs incured in-game.

Upcoming updates

As soon as the problem described above has been taken care of we will apply a maintenance patch. As usual this patch will include various smaller fixes and changes. We are also working on a new costing feature which is still in an experimental stage and will be covered in detail in a dedicated blog post.

Beyond that we have another data patch in the pipeline which has not been tagged with a specific date yet. If you come across data bugs or missing airports please let us know by dropping an email to our support and we will include the respective fixes in the patch.

Other projects

Of course we do not want to withold another major reason for the relative silence around AirlineSim: In parallel to AirlineSim we are also working on prototypes for potential new game projects to launch later this year. After asking for your opinions concerning this last year we are now in the phase of working out various concepts in detail. Basically the top candidates right now are another browser-game and a single-player desktop game – both business simulations of course – while other concepts have not been ruled out completely. This thorough preparatory work requires a lot of time and effort but we are confident that it will pay off later in terms of quality.

We will keep you informed about the development in this area as well, so stay tuned!

Update 1.5.2 and news round-up

Monday, August 23rd, 2010

Today, both Nicosia and Croydon received updates to 1.5.2. This is the same patch-level Tempelhof had at launch. As such, please find all changes and updates in the respective announcement.

Besides this, we’d like to use this opportunity to point your attention towards some topics that might have been neglected due to the release of 1.5 and the launch of Tempelhof.

Upcoming development

After the development of 1.5, which lasted about one year, we are now shifting to a lower gear for a few weeks to gain some fresh energy for AirlineSim and other projects. But don’t worry: After this vacation we will work towards reaching our old update schedule. This is: One maintenance release each month containing bugfixes and minor features and improvements.

Concerning the longer term goals for AirlineSim we are still evaluating the various possible and wished-for features we got on our list. For now, what AS 1.6 might look like and when it will be released is completely up in the air though.

AirlineSim Holiday Event 2010

It’s almost become a tradition already: After our previous christmas events in Vienna and Dresden, this year we will meet in Nuremberg. The event is a non-aviation, family-friendly meet-up that takes place in a beautiful city with a traditional christmas market. This year’s date is Saturday, the 18th of December.

Please sign up on Facebook and or on our forums.

AirlineSim on Twitter and Facebook

For those who missed it so far: AirlineSim and simulogics are present on both Facebook and Twitter. We use these channels to release tiny updates and bits of information that do not warrant an own entry on the portal or in the forums. You can follow the Twitter streams without having an account yourself by using the Twitter website or and RSS reader. These are our profiles:

Don’t forget: Every now and then we publish voucher codes for free credits on these profiles!

AirlineSim moves into new Frankfurt office

Thursday, April 1st, 2010

April Fools! These news are of course imaginary.

The International version of AirlineSim has been a great success so far, having outpaced our growth predictions significantly. However, as you all know, growth can’t take place in a vacuum – some level of infrastructure is needed to keep things organised. Therefore, simulogics, the parent company through which we operate AirlineSim, will be opening its first physical office sooner than planned. It’s great news for us, and of course it would be wrong not to give the project an aeronautical theme. Therefore, we will be renting a complete floor in the old air traffic control tower at Frankfurt airport, previously used for aircraft gate assignments and soon to be on the head office and nerve center for simulogics – and, of course, a place where our faithful players can drop in to say hello!

Besides the offices for our seemingly ever-growing team, we will be installing a lounge in the front of the building, with a view over the airport apron. For a charge of a few credits players will be able to shorten their wait time until their flight departs, and even use the lounge to discuss new features with the developers who will show up occasionally. We aren’t aware of any other gaming companies that have achieved such a seamless fusion between an online game world and the real world, and we’re looking forward to the exciting new opportunities it will bring both to our team and to our players.

As the contract with FRAport has not been finalized, details on the subscription and entry costs to the new player lounge are not available just yet. However, current AirlineSim players are advised to get in touch with us via fra@simulogics.net, as we’re holding a prize draw for tickets to the opening celebration! The exact date of the meeting is yet to be announced, but will definitely be a weekend in order to maximise the number of players we can accomodate.

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