Posts Tagged ‘release’

Tempelhof takes off for AirlineSim!

Monday, August 16th, 2010

This is an official press release intended for immediate release. If you are a press outlet and require additional information, please contact media@simulogics.net.

Online aviation simulation AirlineSim (www.airlinesim.aero) is pleased to be able to present, from the 16th of August 2010, its third international game world. Known as “Tempelhof”, it will provide up to 1200 users with the opportunity to manage their own virtual airlines in a detailed and realistic global economic environment. The new game world will run the latest version of AirlineSim’s server software, currently at version 1.5, which provides a greatly improved player-oriented interface, an expanded range of statistical data and improvements to the economic, flight planning and management systems. “Our simulated passenger and freight distribution system has been made significantly more detailed and transparent”, says Martin Simons, lead developer of AirlineSim; “These improvements, combined with real traffic data from airports all over the world, give players a realistic backdrop to airline management that you won’t find in any other browser-based multiplayer online game.”

While the hardware and software are state of the art, the game world’s name looks back to the history of aviation. Tempelhof is the name of the famous inner-city airport in Berlin, one of the icons of 20th century aviation even after its 2008 closure. “There was never any doubt that we would name a game world after Tempelhof”, says Sascha Kunert; “Since we name all our game worlds after former airports, it was only a matter of time. We had perhaps expected to use the name for a German-speaking game world, however.”

Instead, Tempelhof is expected to become the first AirlineSim game world to operate in a truly multilingual environment, with players given the ability to change the game’s display language. “Up to now, because of the way the servers are set up, we’ve been restricted to one language per game world”, says Martin Simons; “With the lifting of that restriction, we have plans to add support for a variety of languages. While we’re not in a position to make any official announcements as to which languages are expected yet, our very international community, now over 2000 strong, is helping us with the translations.”

Upgrade to AirlineSim 1.5 completed

Tuesday, July 20th, 2010

We are happy to announce that the upgrade of all five game worlds to AirlineSim’s latest version 1.5 went about smoothly and has been completed successfully. At this point I’d like to express our sincere appreciation for the work that has been put into this endeavour by our team of supporters! Without their countless hours of work on things like the completely revised tutorial for AirlineSim 1.5, we wouldn’t have been able to achieve what we have reached today. Also, we’d like to thank the many testers who looked for and reported issues during the alpha and beta testing stage. We are confident that the effort of all who participated in achieving this milestone will pay off as the best version of AirlineSim that has existed to this day!

A few more words about the patch itself and the further actions: Even though AS 1.5 has been tested for a very long time, small issues right after launch are to be expected. If you come across any problems, please report them to our support address (support@airlinesim.aero) or on the forums. Currently known issues include wrong timezones for airports within sub-hour timezones (like India, 4.5h) and a problem affecting the new FRS that rates direct connections worse than multi-segment flights. We will look after these and any other issues as soon as possible and will issue hotfixes respectively.

We hope you enjoy AirlineSim 1.5! Have fun!

newsletterrss