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Posts Tagged ‘patch’

Coming up: New stock market rules

Friday, November 19th, 2010

The launch of our latest international server (Tempelhof) has shown that, starting with the first IPOs, there has been an excessive level of abuse of the stock markets. For that reason, the run-up period to an IPO on the latest German server (Fornebu) was extended to give us time to work out some important changes to the stock market rules. Discussions regarding this problem took place on the German forums and were based on the following premises:

  • Both the problems affecting IPOs and later share trading need to be addressed.
  • The stock market is not in itself a key game feature. As such, the strategic element takes precedence over the speculative one.

The discussion resulted in the following measures being decided upon, to be implemented in the upcoming version 1.5.4:

  1. IPOs can only be subscribed to a maximum of 200% of the shares offered.
  2. The stock rate follows a given base rate, tied closely to the company value, and gives a rough prognosis on the company’s development.
  3. Stock rate changes through trade will only be possible within +/- 10% of the base rate.

As a result, players who are active on the stock market should be aware that, when the patch is implemented, stock listings may change significantly. The magnitude of this can be approximated based on the company value of any publicly traded company.

Important: The formula for the calculations of the base rate is not yet final and will most likely need optimizing after the patch is implemented. If you’re seeing significant losses on the stock market, it is recommended that you sit out and wait for future changes to the calculation methods.

We expect to apply this patch towards the end of next week, depending on the results of further internal testing.

Version 1.5.3, data patch D2

Wednesday, September 29th, 2010

Today we had yet another maintenance release including two updates: The upgrade to version 1.5.3 and a small data patch D2. Both have been applied to all three game worlds. For a detailed list of all included changes, please refer to this thread on the forums: Click!

Update 1.5.2 and news round-up

Monday, August 23rd, 2010

Today, both Nicosia and Croydon received updates to 1.5.2. This is the same patch-level Tempelhof had at launch. As such, please find all changes and updates in the respective announcement.

Besides this, we’d like to use this opportunity to point your attention towards some topics that might have been neglected due to the release of 1.5 and the launch of Tempelhof.

Upcoming development

After the development of 1.5, which lasted about one year, we are now shifting to a lower gear for a few weeks to gain some fresh energy for AirlineSim and other projects. But don’t worry: After this vacation we will work towards reaching our old update schedule. This is: One maintenance release each month containing bugfixes and minor features and improvements.

Concerning the longer term goals for AirlineSim we are still evaluating the various possible and wished-for features we got on our list. For now, what AS 1.6 might look like and when it will be released is completely up in the air though.

AirlineSim Holiday Event 2010

It’s almost become a tradition already: After our previous christmas events in Vienna and Dresden, this year we will meet in Nuremberg. The event is a non-aviation, family-friendly meet-up that takes place in a beautiful city with a traditional christmas market. This year’s date is Saturday, the 18th of December.

Please sign up on Facebook and or on our forums.

AirlineSim on Twitter and Facebook

For those who missed it so far: AirlineSim and simulogics are present on both Facebook and Twitter. We use these channels to release tiny updates and bits of information that do not warrant an own entry on the portal or in the forums. You can follow the Twitter streams without having an account yourself by using the Twitter website or and RSS reader. These are our profiles:

Don’t forget: Every now and then we publish voucher codes for free credits on these profiles!

Third international game world starts today

Monday, August 16th, 2010

Rumors have been floating around the forums and elsewhere for quite a while, but now it’s official: A new game world will launch later today! We will start the game whenever the technical setup is ready and last minute issues have been addressed. Therefore expect the doors to open in the late afternoon, European time.

The new game world – the name will be officially announced as soon as it’s opened – will run the latest patch level 1.5.2 and bleeding-edge master data (airports, aircraft etc.). These facts are worth knowing if you are interested in playing on the new server:

  • The game will run on a standard configuration (all aircraft, all airports, ground networks enabled).
  • The initial passenger demand has been slightly reduced for the start-up phase and will be adjusted as the amount of players/airlines grows.
  • Some airport and aircraft characteristics differ from the existing game worlds.

At this point I’d like to point your attention towards a policy that has been common practice for quite some time, but has never been officially announced: From 1.5.2 we will do data patches in a way that will not worsen the situation of any single player in a harmful way. Prime examples for this are changes in airport size or the addition of new nighttime bans, both of which cause major disturbance to the schedules of any airline operating out of the affected airports. Updates like these will only be applied to new game worlds, while existing ones only receive positive or neutral changes (extended runway length, more slots, updated demand etc.).

For a complete list of changes, new features and bugfixes contained in 1.5.2, please read on.

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One less bug, one more feature

Friday, August 13th, 2010

After the launch of AirlineSim 1.5, we were made aware of some problems with Traffic Rights as applied to the improved via-flight feature. In short, the second segments of any such flights that didn’t have traffic pickup rights were running empty, regardless of any passenger demand between the origin and the final destination. Happily, the cause of the problem was easy to find – an important part of the new AS1.5 flight system had not been made to take via flights into account.

Fixing the bug was simple, but fixing it also presented an opportunity to add a new feature, which AirlineSim has so far been missing. In real life, some airlines operate ‘mini hubs’ at airports abroad; examples include operations by South American airlines in Spain, European airlines in Florida or American airlines in Asia. The airlines have the ability – assuming no additional agreements exist between the second and third countries – to carry passengers from Country A to Country C with a change of flight in Country B without picking up additional passengers in B, effectively enabling them to create connection-based networks at airports outside their own countries. This ability will now be available in AirlineSim, too – hence the ‘feature’ part of today’s title.

Operating a ‘mini hub’ is not for the faint-hearted; airlines still won’t have the ability to carry local traffic on the second leg of the flight, so the advantages – and costs – of operating these extra flights will have to be considered very carefully, and in many cases it will be more efficient to make use of a local partner to carry any connecting traffic, but the option will be available for those situations where such partners are unavailable or unattractive.

It’s worth noting, in addition, that the via flight function only needs to be used in situations where 5th Freedom rights are available for onward flights; for example, between countries which are parties to the Yamoussoukro Decision. If 5th Freedom traffic isn’t a concern, regular flights that aren’t explicitly via the intermediate point will also work fine. Of course, you may want to use the feature anyway – using it saves a flight number, and will probably offer the possibility of a dedicated technical stop in the future.

Patch 1.5.1 installed

Thursday, July 29th, 2010

The new version 1.5.1 has just been installed on all game worlds. Major changes include:

  • Several fixes concerning route management
  • Mail interface should be more stable
  • Local time fixes in flight planning interface
  • Display of minimum prices on flight info page
  • Possibility to ignore non-price settings when changing prices of a route (this also fixes the issue of flight settings being erased by the pricing tool)
  • News filters can be stored and applied to the front page
  • Various tweaks to the rating of multi-segment connections and travel time
  • And all kinds of smaller fixes and tweaks.

You might have to hit F5 once on the route and news-filter page to reload changed CSS files.

Please report any issues you might come across via the usual support channels.

Upgrade to AirlineSim 1.5 completed

Tuesday, July 20th, 2010

We are happy to announce that the upgrade of all five game worlds to AirlineSim’s latest version 1.5 went about smoothly and has been completed successfully. At this point I’d like to express our sincere appreciation for the work that has been put into this endeavour by our team of supporters! Without their countless hours of work on things like the completely revised tutorial for AirlineSim 1.5, we wouldn’t have been able to achieve what we have reached today. Also, we’d like to thank the many testers who looked for and reported issues during the alpha and beta testing stage. We are confident that the effort of all who participated in achieving this milestone will pay off as the best version of AirlineSim that has existed to this day!

A few more words about the patch itself and the further actions: Even though AS 1.5 has been tested for a very long time, small issues right after launch are to be expected. If you come across any problems, please report them to our support address (support@airlinesim.aero) or on the forums. Currently known issues include wrong timezones for airports within sub-hour timezones (like India, 4.5h) and a problem affecting the new FRS that rates direct connections worse than multi-segment flights. We will look after these and any other issues as soon as possible and will issue hotfixes respectively.

We hope you enjoy AirlineSim 1.5! Have fun!

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