Posts Tagged ‘launch’

AirlineSim launches 8th game world “Stapleton”

Wednesday, July 13th, 2011

This is an official press release intended for immediate release. If you are a press outlet and require additional information, please contact media@simulogics.net.

It has been almost ten years since the AirlineSim project started. Two years have flown by since the launch of the first international server and just a few weeks have passed since the International and German communities were merged to become one. Now, the online airline management game AirlineSim has reached another milestone: The eighth game world – named “Stapleton” after the former airport of Denver – will go live on the 13th of July. It will be able to accommodate another 1200 players, along with their airlines and imaginations!

In aviation, the digit “8” has become a symbol: Recently developed aircraft, such as the Boeing 787, 747-8 or the Airbus A380 all carry this number in their names. And it plays a special role for AirlineSim as well: Being the first one to be launched after the merger of the communities, the eighth game world will also be the first one to be available for both the International and the German community at the same time.

In this context, the annual AirlineSim Convention will take place in Frankfurt, August 20th to 21st. Apart from the community meeting, discussions at the round table with the developers and presentations from the AirlineSim universe, the team will provide a sneak preview on upcoming developments and the next major version 1.6. This release will implement many radical changes which will further enhance long-term motivation on each and every server.
Moreover, the social part of the convention – an established “routine” among participants – is not to be missed, whether it’s the giant “Schnitzel” (escalope) dinner or the adept discussions unfolding as the typical german cider is served as the grand finale of the evening.

8th game world launches tomorrow

Tuesday, July 12th, 2011

Just some basic, last-minute facts about tomorrow’s game world launch:

  • The game world will probably be launched some time around the afternoon, CET (the point in time may shift)
  • The name of the game world will be conclusively announced as soon as it has opened
  • The game world will run a standard configuration (that is, same configuration as Tempelhof or Fornebu, for example)

Keep an eye on the portal, forums, our Facebook page or Twitter if you want to be among the very first players right after launch!

Third international game world starts today

Monday, August 16th, 2010

Rumors have been floating around the forums and elsewhere for quite a while, but now it’s official: A new game world will launch later today! We will start the game whenever the technical setup is ready and last minute issues have been addressed. Therefore expect the doors to open in the late afternoon, European time.

The new game world – the name will be officially announced as soon as it’s opened – will run the latest patch level 1.5.2 and bleeding-edge master data (airports, aircraft etc.). These facts are worth knowing if you are interested in playing on the new server:

  • The game will run on a standard configuration (all aircraft, all airports, ground networks enabled).
  • The initial passenger demand has been slightly reduced for the start-up phase and will be adjusted as the amount of players/airlines grows.
  • Some airport and aircraft characteristics differ from the existing game worlds.

At this point I’d like to point your attention towards a policy that has been common practice for quite some time, but has never been officially announced: From 1.5.2 we will do data patches in a way that will not worsen the situation of any single player in a harmful way. Prime examples for this are changes in airport size or the addition of new nighttime bans, both of which cause major disturbance to the schedules of any airline operating out of the affected airports. Updates like these will only be applied to new game worlds, while existing ones only receive positive or neutral changes (extended runway length, more slots, updated demand etc.).

For a complete list of changes, new features and bugfixes contained in 1.5.2, please read on.

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