Posts Tagged ‘1.5’

December Status Update

Sunday, December 4th, 2011

Find below a long overdue summary of current information on AirlineSim:

Development Status
As most active players have doubtlessly notices, we didn’t make as much development progress as we’d like to have made. The prime reason for this is that we need to finish another (non-game) project which is taking far more time than planned. Nonetheless, more of these side projects will be required in the future as we didn’t succeed in shaping AirlineSim into a viable business over the past two years since its internationalization.

Of course, development and operation of AS will continue, even though we will need to make some adjustments to our development process. That said we will move away from the classic patchday model towards a continuous update strategy. Small and medium-sized changes will be deployed as soon they are ready and tested. This allows for a far more flexibility during development and a better utilization of our limited time budget. Larger features – like the new aircraft configurator scheduled for 1.6 – will be broken down in as many sub-features as possible and integrated piece by piece. To some extend this should prevent endless waiting periods in which no new new features are released due to a lack of resources.

We’ve been living this new approach for a few weeks now and you can follow and comment on our progress on the development logbook board.

AirlinSim becoming even more international
For some time now, AirlineSim has been available in Dutch. Although the game has been built with localization in mind from day one, this is the first new translation to be introduced since we launched in English two years ago. But now we got three additional translations in the makings which should be ready for release in a few months time: Chinese, Spanish and French. A big thank goes out to the voluntary supporters who have chosen to tackle this immense amount of work free of charge!

Christmas meet-up in Salzburg
This is a final reminder that this years Christmas meet-up is coming up! The event will take place on December 17th in the beautiful Austrian city of Salzburg. All details can be found non the respective board. The Christmas meet-ups are traditionally geared towards being more family-friendly and less aviation-focused. The two main parts of the program are strolling the traditional Christmas market and enjoying local cuisine in cosy atmosphere. To make long things short: The ideal way of getting to know your fellow alliance member or your biggest opponents!

Events 2012
Important information for anybody who wants to book early or has to make arrangements with his employer: The dates for next year’s community event are out! Since 2012 marks the 10th anniversary of AirlineSim, special emphasis should be put on the special birthday event on Mallorca.

  • International Meet-Up, Dublin: June 9th and 10th 2012
  • 10th Anniversary Convention, Mallorca: September 22nd and 23rd 2012
  • Christmas Meet-Up, Location will be determined in Salzburg, Dezember 15th 2012

Further information and details on the particular events follow. As always, feel free to discuss the new events on our forums!

Version 1.5.8

Tuesday, October 25th, 2011

UPDATE II: All game worlds have been patched. Please note that some have accumulated quite a bit of backlog due to the rather long downtimes.

UPDATE: For technical reasons we were only able to upgrade Idlewild and Croydon. The other game worlds will follow tomorrow. Thank you for your understanding!

Finally, after a regrettably long period of relative silence, we are able to announce a patchday: Today we will upgrade all game worlds to version 1.5.8. This is a maintenance release, primarily, largely consisting of small new features, bugfixes and various performance- and stability-optimizations. As usual, you can find a complete change-log at the end of this post.

A few words about the course of action: We will upgrade Kaitak and Idlewild first. If all goes to plan, the other machines will follow right afterwards. Please be aware that – due to changes to our statistics database – the upgrade process can take several hours during which the game worlds will be inaccesible. Thank you for your patience and your understanding!

And here goes the change-log:

  • Defect #1213: Deletion of enterprises with long names may cause blocker
  • Defect #1218: No partial leasing rate for cancelled leasing contracts on enterprise liquidation
  • Defect #1219: Headline IGM – Lessee ‘{0}’ files for bankruptcy
  • Defect #1221: Novation of leasing contract fails when provider is deleted
  • Defect #1225: Fix and optimize relation statistics collection
  • Defect #1230: Generation of weekly transport stats is skipped under high load
  • Defect #1241: Aircraft naming with more than 40 characters
  • Defect #1295: Interlining within holding structure
  • Feature #1202: Add paging to flight numbers page
  • Feature #1240: Delete Accounts on a gameworld on liquidation of last holding
  • Feature #1262: Load Monitoring – Additional Filter “Load factor greater than or equal X”
  • Feature #1282: Finder for free flight numbers
  • Change #1088: Rework company reset/delete page
  • Change #1179: English Translation – Signing IPO
  • Change #1200: Replace remaining in-game links to 4players pages
  • Change #1206: Truncate statistics after about 30 weeks
  • Change #1239: New phrase for Office Transfer Statistics widget
  • Change #1242: Multiple airline deletions by accident
  • Change #1245: HTML-Code in Text
  • Change #1321: Change in text small logo upload

Version 1.5.7 and data patch D4

Wednesday, June 1st, 2011

Update June 6th: We will apply the update to all game worlds this morning, German time. We have also added one more fix to the change-log which is highlighted in orange.

Finally, the new version 1.5.7 is ready for launch. It has been tested on Stapleton and we think it is ready for release. Since a test with real-live data and an actual deployment still isn’t the same thing though, we will first patch Tempelhof and will wait some time (might be a few hours, maybe a few days) to see what happens. As soon as we are sure no negative side-effects have been missed, we will roll out the new versions to all game worlds.

You can find a full change-log below as usual. But in general this update is about some invisible but hopefully noticeable changes to core systems to improve performance and the removal of entry barriers as described before for new players. Please let us know what you think!

Version 1.5.7

  • Defect #964: No refund after over-subscribed IPO*
  • Defect #1061: Stock refunds should amount to book value instead of market value
  • Defect #1165: Display in wrong language on some pages
  • Defect #1168: Actually apply increased slots at airports after data changes
  • Feature #1049: Hire or train pilots automatically on manual assignment
  • Feature #1149: Correction script for falsely blocked funds*
  • Change #997: Display date in fuel price chart more accurately
  • Change #1043: Re-style airline creation form
  • Change #1044: Automatically choose default maintenance partner for new enterprise (custom setting)
  • Change #1045: Automatically hire pilots required for new aircraft (custom setting)
  • Change #1046: Apply standard seating profile to new aircraft (custom setting)
  • Change #1047: Remove explicit assignment of cabin crew
  • Change #1048: Create (deletable) standard service profile for new airlines (custom setting)
  • Change #1051: Remove obsolete badges
  • Change #1052: Extend interface to allow setting a default seating configuration
  • Change #1060: Ensure aircraft go for leasing/sale in 100% condition
  • Change #1062: Completely revised deletion mechanism for companies
  • Change #1065: Reduce performance impact of writing operations
  • Change #1110: Rework listing of enterprises
  • Change #1113: Remove deprecated legal page
  • Change #1138: Delete unused typeratings from pilot management

* We were not able to figure out why some operations wouldn’t refund blocked funds correctly. Therefore the blocked funds are re-calculated at every week-end closing and corrected if necessary.

Data patch D4

  • Defect #868: Ground network error for SSG / Malabo
  • Defect #873: Airport Data: location of Qiqihaer (NDG)
  • Defect #904: Wrong image for Britten-Norman BN-2T Turbine-Islander
  • Defect #930: Airport Data – Wrong ICAO Code for Tunis
  • Defect #931: Airport Data – Wrong ICAO Code for Johannesburg
  • Defect #1000: Airport Data – Rename Oslo Torp to Sandefjord Airport Torp
  • Defect #1132: Wrong Country Assignment Airport Ratanakiri
  • Defect #1141: Spelling: Solomon Islands
  • Defect #1166: Wrong timezone at Northwest Florida Beaches KECP
  • Feature #908: Check runway lengths of Canadian airports
  • Feature #911: New Airport: Can Thon Airport, Vietname
  • Feature #912: Airport Data – Misc. Airports in CZ and SK
  • Feature #920: Airport Data – Vietname Airports
  • Feature #933: New Airport: Lauriston Airport near Hillsborough (Grenada)
  • Feature #953: Rename Bristol, VA to Tri City, relocate to Tennessee
  • Feature #968: Airport Data – New Airtport Tartu, Estonia
  • Feature #971: New Airport Pardubice, Czech Republic
  • Feature #977: Ground Network Hawaii Islands
  • Feature #1129: New airports in Peru: Huanuco and Jauja
  • Feature #1135: New Australian airport: Rottnest Island (RTS)
  • Change #857: Night Time Ban in Baku/GYD
  • Change #885: Night flying ban in Klagenfurt
  • Change #905: Dubai World Central renamed
  • Change #918: Spelling of Harrisburg (MDT)
  • Change #922: Aguni and Taramajima in wrong subdivision
  • Change #932: Match naming of Tenerife Airports
  • Change #954: Runway Length and passenger demand Riga
  • Change #959: Correct name of La Fria (LFR)
  • Change #960: Algeria: Two new airports and various runway/demand/data updates
  • Change #961: Casablanca Anfa closed
  • Change #962: Runway length Nanaimo, BC, CA
  • Change #963: Runway lengths Aleknagik, Anacortes and Roche Harbor
  • Change #967: Boeing 737-900 not offered anymore
  • Change #972: Boa Viste, CV runway length
  • Change #973: Nelspruit, SA wrong location
  • Change #974: Kubin Island, AU runway length
  • Change #975: Caxias do Sul, BR wrong location
  • Change #978: Tokyo Haneda – lift night flying ban
  • Change #979: Tegucigalpa runway length
  • Change #990: Various runway lengths in Island
  • Change #993: Runway length St. Maarten (SXM)
  • Change #996: Runway length and passenger demand of Natal (NAT)
  • Change #999: Uummannaq (UMD) is a heliport only
  • Change #1131: Additional ICAO codes Phillipines
  • Change #1134: Runway length Singapore Seletar
  • Change #1148: Runway length Sao Vincente (GVSV)
  • Change #1167: Runway length Sofia

Version 1.5.4

Thursday, November 25th, 2010

Today all game worlds received the scheduled update to version 1.5.4. This update includes the already announced changes to the stock market rules. Beyond that it is a regular maintenance release fixing various bugs and introducing smaller improvements. One of these is the in-game support page which gives you a brief overview over all available support channels.

Read the rest of the article to get a full change log.

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One less bug, one more feature

Friday, August 13th, 2010

After the launch of AirlineSim 1.5, we were made aware of some problems with Traffic Rights as applied to the improved via-flight feature. In short, the second segments of any such flights that didn’t have traffic pickup rights were running empty, regardless of any passenger demand between the origin and the final destination. Happily, the cause of the problem was easy to find – an important part of the new AS1.5 flight system had not been made to take via flights into account.

Fixing the bug was simple, but fixing it also presented an opportunity to add a new feature, which AirlineSim has so far been missing. In real life, some airlines operate ‘mini hubs’ at airports abroad; examples include operations by South American airlines in Spain, European airlines in Florida or American airlines in Asia. The airlines have the ability – assuming no additional agreements exist between the second and third countries – to carry passengers from Country A to Country C with a change of flight in Country B without picking up additional passengers in B, effectively enabling them to create connection-based networks at airports outside their own countries. This ability will now be available in AirlineSim, too – hence the ‘feature’ part of today’s title.

Operating a ‘mini hub’ is not for the faint-hearted; airlines still won’t have the ability to carry local traffic on the second leg of the flight, so the advantages – and costs – of operating these extra flights will have to be considered very carefully, and in many cases it will be more efficient to make use of a local partner to carry any connecting traffic, but the option will be available for those situations where such partners are unavailable or unattractive.

It’s worth noting, in addition, that the via flight function only needs to be used in situations where 5th Freedom rights are available for onward flights; for example, between countries which are parties to the Yamoussoukro Decision. If 5th Freedom traffic isn’t a concern, regular flights that aren’t explicitly via the intermediate point will also work fine. Of course, you may want to use the feature anyway – using it saves a flight number, and will probably offer the possibility of a dedicated technical stop in the future.

Patch 1.5.1 installed

Thursday, July 29th, 2010

The new version 1.5.1 has just been installed on all game worlds. Major changes include:

  • Several fixes concerning route management
  • Mail interface should be more stable
  • Local time fixes in flight planning interface
  • Display of minimum prices on flight info page
  • Possibility to ignore non-price settings when changing prices of a route (this also fixes the issue of flight settings being erased by the pricing tool)
  • News filters can be stored and applied to the front page
  • Various tweaks to the rating of multi-segment connections and travel time
  • And all kinds of smaller fixes and tweaks.

You might have to hit F5 once on the route and news-filter page to reload changed CSS files.

Please report any issues you might come across via the usual support channels.

Upgrade to AirlineSim 1.5 completed

Tuesday, July 20th, 2010

We are happy to announce that the upgrade of all five game worlds to AirlineSim’s latest version 1.5 went about smoothly and has been completed successfully. At this point I’d like to express our sincere appreciation for the work that has been put into this endeavour by our team of supporters! Without their countless hours of work on things like the completely revised tutorial for AirlineSim 1.5, we wouldn’t have been able to achieve what we have reached today. Also, we’d like to thank the many testers who looked for and reported issues during the alpha and beta testing stage. We are confident that the effort of all who participated in achieving this milestone will pay off as the best version of AirlineSim that has existed to this day!

A few more words about the patch itself and the further actions: Even though AS 1.5 has been tested for a very long time, small issues right after launch are to be expected. If you come across any problems, please report them to our support address (support@airlinesim.aero) or on the forums. Currently known issues include wrong timezones for airports within sub-hour timezones (like India, 4.5h) and a problem affecting the new FRS that rates direct connections worse than multi-segment flights. We will look after these and any other issues as soon as possible and will issue hotfixes respectively.

We hope you enjoy AirlineSim 1.5! Have fun!

Last minute info about tomorrow’s patchday

Monday, July 19th, 2010

We are only hours away from AirlineSim’s biggest update in years. So let us give you some last minute information on how the patchday will take place.

We have decided to upgrade all game worlds, including the German ones, in an alphabetical order. Consequently the sequence looks like this: Croydon, Devau (German), Idlewild (German), Kaitak (German) and Nicosia. Each game world requires several hours to be patches put we will run more than one upgrade in parallel.

As such we expect the whole procedure to be over on the 20th. Thank you very much for your patience and your understanding!

AirlineSim 1.5 will launch on July the 20th

Tuesday, July 6th, 2010

It’s been nine months since we announced the development of AirlineSim 1.5. That development process, we’re happy to report, is coming to a close, and we’re planning to release AirlineSim 1.5 two weeks from now – on the 20th of July, to be exact.

AirlineSim 1.5 is the most significant game update since the introduction of the current generation of the game. The flight-planning system has been revised completely, and now offers a much clearer planning interface as well as a stable implementation of indirect routings, or ‘via’ flights. The new flight rating system is being implemented at last – this will make ratings for both individual flights and connection opportunities much more transparent, and in doing so will offer new opportunities for players to compete in a busy airline marketplace. Additionally, a new statistics system is being introduced, which will make available to the player more – and more detailed – statistics and analysis, with more to come further into the 1.5 development sequence. Also of importance is a significant change to the way firms are structured: ‘Holdings’ have taken on a special role as unsaleable parent companies, but can take on the roles of operating businesses – flying aircraft, constructing and owning buildings, and so on. What are currently operating airlines – ‘Enterprises’ – are likewise able to act in most ways as holding companies do now – purchasing and owning shares, owning subsidiary companies, etc.

Although these represent the most important changes, they are not the only ones. Besides the introduction of a completely new user interface, significant optimisation has taken place with regards to geographical data, players’ ability to customize the layout of their interface and much more! We’re very optimistic about the success of this update, considering the time and effort which have been invested in it and, importantly, the very significant amount of user testing we’ve been able to accomplish – something we haven’t always had the opportunity to do.

Many of you will be familiar with AirlineSim 1.5 as a result of participating in one of these user tests. For those of you who aren’t – and for anyone who needs a refresher – we’ll be providing information regarding potential gameplay effects of the changes and how you might consider approaching them to all accounts currently registered on active servers, through the in-game message system. If you have any further questions, of course, our forums and support service are as always at your disposal.

Concurrently with the update, we’ll be introducing some changes to the game rules themselves, to be considered applicable two weeks from now – in other words, when the update has been introduced. A complete list of changes is available HERE.

Beta test for 1.5 has started

Saturday, May 15th, 2010

We proudly announce the launch of the release 1.5 public beta-test! All data from existing game world nicosia have been converted to this new server and release. This means – if you already have an account and airline on nicosia, you will find your airline on the test-server too.

Your way to the public beta-test: http://stapleton.airlinesim.aero

And of course some faq regarding the beta-test:

1.) How long is the public beta-test intended to last?
We’re planing a beta-test period of three weeks. Due to maybe found errors or problems it might be shorter or even longer.

2.) Is there any tutorial for the new release?

No, not at the moment.All wiki-pages are still based on the 1.3 release. But we’re working on it!

3.) Why can’t I find my fleet, flights etc.?
There is no difference between holdings and enterprises anymore. Therefor your current company selection might be the former holding, where is no airline business. Simply change the company/enterprise on the header bar.

4.) Why are all booked flights (flight instances) deleted?
Due to the conversion of the release 1.3 data to 1.5 all booked flights have to be cancelled. The system is now starting like the flights would have been all new. This is also necessary for the new flight rating system.

5.) Does the system books passengers and freight like in release 1.3?
No, the flight-rating system is completely new. Therefor you should avoid to high prices and reduce them to a “normal” scale. Flights with 200% prices might not be booked.

6.) May I delete a former holding?
Every company/enterprise – also the former holding may be deleted. But by deleting an enterprise you may also delete subsidiaries where this enterprise is a major stakeholder.

7.) Do I have to pay for the beta test?
No – the public beta test doesn’t cost you any credits. But you have to register an account and your account mustn’t have a negative credit balance.

8.) Where to report bugs or errors?
Like any error or bug – simply send us an e-mail to support@airlinesim.aero – please don’t forget to mention the server (Stapleton) and enterprise.

9.) Is there any “known-bugs” overview?
Not at the moment. But we will provide one.

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