AirlineSim launches 8th game world “Stapleton”

Wednesday, July 13th, 2011

This is an official press release intended for immediate release. If you are a press outlet and require additional information, please contact media@simulogics.net.

It has been almost ten years since the AirlineSim project started. Two years have flown by since the launch of the first international server and just a few weeks have passed since the International and German communities were merged to become one. Now, the online airline management game AirlineSim has reached another milestone: The eighth game world – named “Stapleton” after the former airport of Denver – will go live on the 13th of July. It will be able to accommodate another 1200 players, along with their airlines and imaginations!

In aviation, the digit “8” has become a symbol: Recently developed aircraft, such as the Boeing 787, 747-8 or the Airbus A380 all carry this number in their names. And it plays a special role for AirlineSim as well: Being the first one to be launched after the merger of the communities, the eighth game world will also be the first one to be available for both the International and the German community at the same time.

In this context, the annual AirlineSim Convention will take place in Frankfurt, August 20th to 21st. Apart from the community meeting, discussions at the round table with the developers and presentations from the AirlineSim universe, the team will provide a sneak preview on upcoming developments and the next major version 1.6. This release will implement many radical changes which will further enhance long-term motivation on each and every server.
Moreover, the social part of the convention – an established “routine” among participants – is not to be missed, whether it’s the giant “Schnitzel” (escalope) dinner or the adept discussions unfolding as the typical german cider is served as the grand finale of the evening.

AirlineSim’s Christmas Fundraiser

Tuesday, November 30th, 2010
With the launch of version 1.5 and several new game worlds, 2010 has been an exciting year for AirlineSim. Our usual modus operandi for the looming Christmas season would be to run some games and giveaways for our loyal playerbase. And although we still want to give something back to the community, this year we thought we’d go about it in a slightly different way.

More specifically, we got to thinking: simply giving away credits is a nice gesture, but it’s not really anything more than that. While we all play the day away on the Internet, from the comfort of our homes, there are people who can’t be sure where their next meal is coming from; while we direct our airline empires from the ground, the real world’s air and seas are menaced by pollution and climate change; while we grumble about hidden costs when booking a flight, many others are only too aware of the hidden costs of political dissent. So, while we want to reward our players, we’d also love to encourage everyone to help out a little over Christmas.

For this reason, we’re going to be running a special AirlineSim fundraiser: Anyone making a donation to a charitable organisation working in the fields of human rights, environmental and climate protection or humanitarian assistance between the 1st and 24th of December may forward us a copy of their receipt (to support@airlinesim.aero). In return, we will reimburse the donor with AirlineSim game credits worth 5x the amount donated. Whether it’s a small neighbourhood project or a global organisation doesn’t matter: every donation counts!

We look forward to your commitments, and we hope we can give away plenty of credits!

Small Print

1. To prevent abuse, we can only accept a maximum of one receipt per account.

2. A scan of the receipt sent to our support address, support@airlinesim.aero, is sufficient proof of a donation – paper copies aren’t necessary.

3. For donations made via PayPal, bank transfers or other digital payment methods, a screenshot of the payment confirmation and a contact address or website of the organization should be provided.

4. We reserve the right to audit recipients of donations, and will not provide reimbursements to projects or groups found not to be serious charitable organisations.

5. The amount of credits reimbursed is based on the donated amount in EUR. Recent exchange rates will be applied if required.

Tempelhof takes off for AirlineSim!

Monday, August 16th, 2010

This is an official press release intended for immediate release. If you are a press outlet and require additional information, please contact media@simulogics.net.

Online aviation simulation AirlineSim (www.airlinesim.aero) is pleased to be able to present, from the 16th of August 2010, its third international game world. Known as “Tempelhof”, it will provide up to 1200 users with the opportunity to manage their own virtual airlines in a detailed and realistic global economic environment. The new game world will run the latest version of AirlineSim’s server software, currently at version 1.5, which provides a greatly improved player-oriented interface, an expanded range of statistical data and improvements to the economic, flight planning and management systems. “Our simulated passenger and freight distribution system has been made significantly more detailed and transparent”, says Martin Simons, lead developer of AirlineSim; “These improvements, combined with real traffic data from airports all over the world, give players a realistic backdrop to airline management that you won’t find in any other browser-based multiplayer online game.”

While the hardware and software are state of the art, the game world’s name looks back to the history of aviation. Tempelhof is the name of the famous inner-city airport in Berlin, one of the icons of 20th century aviation even after its 2008 closure. “There was never any doubt that we would name a game world after Tempelhof”, says Sascha Kunert; “Since we name all our game worlds after former airports, it was only a matter of time. We had perhaps expected to use the name for a German-speaking game world, however.”

Instead, Tempelhof is expected to become the first AirlineSim game world to operate in a truly multilingual environment, with players given the ability to change the game’s display language. “Up to now, because of the way the servers are set up, we’ve been restricted to one language per game world”, says Martin Simons; “With the lifting of that restriction, we have plans to add support for a variety of languages. While we’re not in a position to make any official announcements as to which languages are expected yet, our very international community, now over 2000 strong, is helping us with the translations.”

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