Easter Update

Friday, April 22nd, 2011

After a rather long period of silence it’s about time for a status update concerning current and future AirlineSim development.

Results from Hamburg: Easier access!

How many steps does it take to get an aircraft flying in AirlineSim? We’ve been asking ourselves this question on this years team meeting in Hamburg and after short counting the answer was: About 10! Even though these do not even include optional steps like browsing for the best starting airport or the optimal launch fleet they pose a major hurdle for beginners and make many of them quit the game before they have scheduled a single flight.

To tackle this issue and the resulting loss of new players we have agreed on a package of “immediate measures” to be implemented in the upcoming patch to 1.5.7. Their basic goal will be to automize as many steps as possible in between sign-up and first take-off. Beginners should not have to quit the game because they are overwhelmed by the interface but instead should have an easy start so they can investigate AirlineSim’s rich and detailed feature-set after they’ve got their basic enterprise up and running.

In practice it will look like this: Whenever an airline is founded, it has a default on-board service profile set up already that will be used for all flights. A maintenance provider is pre-selected and aircraft are equiped with a seating configuration on delivery/purchase. If no such configuration exists yet, AirlineSim will create a standard one. All auto-generated profiles can of course be deleted and replaced by own ones. Beyond this, staff management has been streamlined considerably – not only for beginners. Pilots are hired or trained automatically on assignment while the management of cabin crews has been completely automized and does not have to be handled manually at all anymore. Aircraft are ready to use right after purchase – having seating installed and crew assigned – and flights can be scheduled immediately. Further optimizations are planned but might not make it into the next release.

Before the pro-gamers among you get scared of loss of control, behold: All these comfort tools can be disabled in your custom settings and for existing accounts and companies they won’t be activated in the first place.

On our way to 1.6

Other than these immediate changes we have layed out the core goals for 1.6. What we are thinking about in detail will not be disclosed just yet. But one important fact should be announced already: According to current planning, 1.6 probably won’t be backwards compatible. For this reason we want to realize as many feature ideas and improvements in the lifespan of version 1.5. As with the broader 1.6-goals, these changes will adhere closely to the results of the survey we ran on out forums just a few weeks back and which generated some pretty clear results on what things about AirlineSim are most important to you. Consequently, we want to work on these areas as much as possible.

To put long things short, this sums up our current roadmap: AirlineSim has to become more accessible to new players, but it will also remain a specialized, complex and challenging business simulation.

As always we are neither able nor willing to answer the inevitable question for a realese date. The only thing for certain right now is the fact that quite a bit of Jet-A will get burned before 1.6 will hit the browsers. Another important piece of information: If 1.6 actually proves to be incompatible with previous versions, all 1.5 game worlds will remain in operation until community interest vanishes.

New game world and version 1.5.7. This and that.

As soon as development and testing of the new comfort tools as well as some performance improvements has been completed, we will patch all game worlds to 1.5.7. After these changes have proven themselves in production we would like to start a new international game world for which there is no launch date yet, of course. We also got a data patch in the pipeline but it won’t be completed before Easter.

Last but not least we’d like to point your attention to the upcoming community meet-up in Prague. If you want to be there on June 11th make sure to book your flights and hotels as soon as possible. Prices are rising by the day! As usual, the meet-up and its program can be discussed on our forums.

New approach to slot problem

Friday, April 1st, 2011

This of course was our contribution to April Fools Day ;-)

Tomorrow we will be holding our annual team meeting to discuss the further development of AirlineSim in its boadest sense. While preparing for this event, we addressed a somewhat smaller but nevertheless urgent issue: Lack of slots.

Every player knows the problem: After a game world is some weeks or even months old, free slots become scarce at most larger airports. This problem is fueled by the misuse of slots – for example by employing small props on trunk routes – or the intentional blocking of slots.

Unfortunately there is no simple solution to this issue. Every approach we have thought about so far has its own disadvantages. One-time or recurring payments for slots favor large airlines over small and young ones. Big airlines will always be able to afford their slots and thereby the occurence of the problem will only be postponed. A strict assignment based on size of aircraft and route is too rigid to allow for new or experimental airline concepts and as such does not provide a solution either. Implementing complex assignment rules from reality – like grandfather rights or similar mechanisms – would require a bloated and complicated interface and would – as most complex rules in a game do – cause several unwanted side-effects that cannot be anticipated in advance. The seemingly easiest solution – removing or softening the slot limits – could not find a majority among the team since it would effectively diminish one of AirlineSim’s most important features: The mere existence of actual resource limitiations. The idea of assigning slots for actual credits was short-lived and discarded for obvious reasons.

Following the success of the User Advisory Board we have therefore followed a totally different approach: If strict rules don’t suffice and when artificial intelligence won’t do, actual humans have to step in. As such, in the future slots will be granted by a so-called “slot manager” as soon as a certain treshold has been exceeded. This manager is elected by the airport’s local airlines for a fixed amount of time and he has to decide which flights will get approval and which won’t.

By means of this feature, the game is enriched by a completely new social and strategic aspect since from now on airports will differ in their “political attitude”. The players will keep their influence via the election and they will be able to decide whether they prefer a pro-corporation or a pro-start-up management. We will be able to judge whether this approach works as we envisioned it as soon as we have patched to version 1.5.7. This will be the patch to contain the changes. As long as no slot-manager is elected, slots are granted automatically every day while prefering airlines local to the airport or the airport’s country. To ensure a quick and smooth introduction we will provide “start managers” where desired. If you are interested in being one of these, please contact support and provide your airport and game world. If more than one application comes in for any given airport, the initial manager will be picked by lot.

We are looking forward to your feedback and are very excited about seeing this feature unfold within the game. Unfortunately, we are unable to provide a specific launch date for 1.5.7 as of yet.

Your ideas for AirlineSim 1.6

Monday, March 21st, 2011

It’s that time of the year when our team usually meets in a hotel for 2 days to figure out where the further development of AirlineSim in the following year should be heading. before we do so we would like to hear your ideas and wishes for the next major milestone of the game.

Therefore we’d like you to participate in a short, 9 keyword survey to tell us where you see the defining features of AS, what you are missing the most and which parts need an overhaul most urgently. Please find the survey HERE.

We are looking forward to your input and thank you for your support!

Version 1.5.6

Tuesday, March 1st, 2011

It’s patchday! Later today we will install the new version 1.5.6. Since this update includes some critical changes to core systems we will apply the patch very carefully. Therefore it might take a little bit longer than usual to get all game worlds up-tp-date. As always, please keep an eye on our Twitter account. We will post all the latest information concerning the patch day via this channel.

One more important note: We already gave some insight into the difficult hunt for the “stuck aircraft bug” in our last report “from the hangar”. Even though this problem shows up as “solved” in the change-log (defect #761) this merely is a attempt to solve the issue which might turn out to work differently than expected or not at all.

The complete change-log:

  • Defect #761: Aircraft get stuck in the air
  • Defect #769: Ckeck Traffic rights on connections
  • Defect #869: Error on searching “ville”
  • Defect #870: Add stocks to company value
  • Defect #874: Wrong Stock-ID display in Stock transaction histories
  • Defect #887: Wrong time window in load monitoring
  • Defect #917: Aircraft evaluation tool ignores aircraft age in maintenance cost calculation
  • Defect #919: Airline and airport schedule show different results for identical route
  • Defect #921: Lifted night flying bans do not come into effect
  • Defect #928: Personnel expenses charged twice, jump in stock rate shortly after
  • Feature #817: “Remove selected days’ flights” – Aircraft / Flight planning page
  • Feature #853: Display country of interlining partners in contract listing
  • Feature #894: Show Manager/Director on Alliance Page
  • Feature #906: Add text with information about a possible IPO on founding a new enterprise
  • Feature #955: Extend Statistic Values (public) on Airline Info Page
  • Feature #957: Link to Enterprise/Overview
  • Feature #958: Aircraft histories
  • Feature #983: Load Monitoring – sortable Columns / link to route
  • Change #872: Display enterprise name on deletion
  • Change #907: Stock quote – minimum stock quote of 1 AS$
  • Change #965: Display business relation of contractual partner in table
  • Change #966: Rename function: deactivate game world
  • Change #992: Stock Market: Avoid 0 stock emissions
  • Change #994: Simplify office and route deletion

Now available: Mobile payments

Friday, February 18th, 2011

From today, we offer a new payment method. Since in many countries credit cards or PayPal are not common means of payment, we decided to provide a way to use your cellphone to purchase credits. To do so we employ the infrastructure of MoPay, a renowned provider of mobile payment solutions. So if neither one of our prepaid providers nor any other payment method is available to you or in your country check whether a mobile payment is possible.

A few important notes concerning the new payment method:

  • Mobile payments are not available in all countries either. For now we have implemented the following countries: Australia, Czech Republic, Denmark, Estonia, Spain, Finland, France, Hungary, Lithuania, Netherlands, Norway, Poland, Russia, Sweden, Singapore, Ukraine, Great Britain
  • We will add more countries later on. If you are missing one in particular, please let us know!
  • Mobile carriers provide specific price points that are available for payments within their networks. Because of this, not all package sizes can be paid by phone but only those with a price close enough to the provided price points. If you want to pay with your mobile make sure to check the different package sizes.
  • Since carriers take a large share of the amount paid by the customer, mobile payments are a rather expensive means of payment. That’s why credits bought employing this method are usually pricier compared to the offers we provided so far.

Our community events 2011

Monday, January 10th, 2011

They’ve become a tradition with AirlineSim and they are highly popular with their attendees: The community meet-ups!

Of course we will have these in 2011 as well and they will follow a by now proven pattern: Spread across the year there will be three events. The first will be the international meet-up in a non-German country, designed specifically for our international community. Then there will be the two-day AirlineSim Convention, an events geared towards the aviation and AirlineSim enthusiasts with a matching program. And last but not least we’ll end the year with the Christmas meet-up in cosy atmosphere with friends and family.

After several polls we decided on these places and dates for 2011’s events:

International Meet-Up: Prague, Czech Republic, June 11th/12th

AirlineSim Convention: Frankfurt, Germany, August 20th/21st

Christmas Meet-Up: Salzburg, Austria, December 17th/18th

Planning and preparation of the events will take place on the German and international forums and, as usual, participants and interested users are invited to help. More detailed information concerning the particular events will be released in time in this location.

Version 1.5.5 and data patch D3

Tuesday, December 21st, 2010

Today is the last patch day of 2010. The 1.5.5 update is a rather small one including few but helpful additions while the data patch is the largest so far. We will probably run the patches some time late this morning or in the early afternoon (CET). Since all game worlds and systems are patched today, please expect downtimes up to 15 or more minutes.

The new features include a new office listing page which provides you with a more detailed view of all your offices. It is sortable by almost all fields, can be filtered by country, gives you a quick overview of night flying bans and noise restrictions at your stations and provides average passenger and cargo load information for the flights that departed from the respective office during the last and current week. Linked from there is, among your flight schedule at any of your offices and the office itself, a new tab of the route page containing more detailed load information for all your outbound or inbound routes at the given office. The listing is sortable as well and provides separate averages for this and the two previous weeks. Both features should greately improve your ability to spot weak or overloaded routes.

Please also note that rescue loans are only granted twice in a row from now on. This means you get two recue loans to restructure your business. If you fail to do so a third closing with a negative cash balance will cause the liquidation of your enterprise! The counting starts after the patch, so in case you received rescue loans before you still got two free shots.

The data patch D3 contains a great amount of new airports (primarily in China) and a a lot of fixes and changes to the airport database. Also included are two new aircraft types, namely the A330-200F (two variants) and the CRJ-1000 (three variants). We had more new aircraft types planned for this release, but as mentioned earlier we came across various issues concerning our legacy aircraft performance system and the data fed to it. We will hold back further new models until these fundamental problems are fixed.

For a detailed list of all changes, please click the link below.

(more…)

Version 1.5.3, data patch D2

Wednesday, September 29th, 2010

Today we had yet another maintenance release including two updates: The upgrade to version 1.5.3 and a small data patch D2. Both have been applied to all three game worlds. For a detailed list of all included changes, please refer to this thread on the forums: Click!

Update 1.5.2 and news round-up

Monday, August 23rd, 2010

Today, both Nicosia and Croydon received updates to 1.5.2. This is the same patch-level Tempelhof had at launch. As such, please find all changes and updates in the respective announcement.

Besides this, we’d like to use this opportunity to point your attention towards some topics that might have been neglected due to the release of 1.5 and the launch of Tempelhof.

Upcoming development

After the development of 1.5, which lasted about one year, we are now shifting to a lower gear for a few weeks to gain some fresh energy for AirlineSim and other projects. But don’t worry: After this vacation we will work towards reaching our old update schedule. This is: One maintenance release each month containing bugfixes and minor features and improvements.

Concerning the longer term goals for AirlineSim we are still evaluating the various possible and wished-for features we got on our list. For now, what AS 1.6 might look like and when it will be released is completely up in the air though.

AirlineSim Holiday Event 2010

It’s almost become a tradition already: After our previous christmas events in Vienna and Dresden, this year we will meet in Nuremberg. The event is a non-aviation, family-friendly meet-up that takes place in a beautiful city with a traditional christmas market. This year’s date is Saturday, the 18th of December.

Please sign up on Facebook and or on our forums.

AirlineSim on Twitter and Facebook

For those who missed it so far: AirlineSim and simulogics are present on both Facebook and Twitter. We use these channels to release tiny updates and bits of information that do not warrant an own entry on the portal or in the forums. You can follow the Twitter streams without having an account yourself by using the Twitter website or and RSS reader. These are our profiles:

Don’t forget: Every now and then we publish voucher codes for free credits on these profiles!

Tempelhof takes off for AirlineSim!

Monday, August 16th, 2010

This is an official press release intended for immediate release. If you are a press outlet and require additional information, please contact media@simulogics.net.

Online aviation simulation AirlineSim (www.airlinesim.aero) is pleased to be able to present, from the 16th of August 2010, its third international game world. Known as “Tempelhof”, it will provide up to 1200 users with the opportunity to manage their own virtual airlines in a detailed and realistic global economic environment. The new game world will run the latest version of AirlineSim’s server software, currently at version 1.5, which provides a greatly improved player-oriented interface, an expanded range of statistical data and improvements to the economic, flight planning and management systems. “Our simulated passenger and freight distribution system has been made significantly more detailed and transparent”, says Martin Simons, lead developer of AirlineSim; “These improvements, combined with real traffic data from airports all over the world, give players a realistic backdrop to airline management that you won’t find in any other browser-based multiplayer online game.”

While the hardware and software are state of the art, the game world’s name looks back to the history of aviation. Tempelhof is the name of the famous inner-city airport in Berlin, one of the icons of 20th century aviation even after its 2008 closure. “There was never any doubt that we would name a game world after Tempelhof”, says Sascha Kunert; “Since we name all our game worlds after former airports, it was only a matter of time. We had perhaps expected to use the name for a German-speaking game world, however.”

Instead, Tempelhof is expected to become the first AirlineSim game world to operate in a truly multilingual environment, with players given the ability to change the game’s display language. “Up to now, because of the way the servers are set up, we’ve been restricted to one language per game world”, says Martin Simons; “With the lifting of that restriction, we have plans to add support for a variety of languages. While we’re not in a position to make any official announcements as to which languages are expected yet, our very international community, now over 2000 strong, is helping us with the translations.”

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